Is DirectX 12 worth it? A game developer gives us some insights
Por um escritor misterioso
Descrição
During GDC 2017 the CEO of Nixxes, Jurjen Katsman, talked about his experience in porting games from DirectX 11 to DirectX 12. Nixxes is the developer responsible for the DirectX 12 render paths of Deus Ex: Mankind Divided and Rise of the Tomb Raider.
Renegades of the Empire: How Three by Drummond, Michael
Optimizations Enhance Halo Wars* 2 For PCs with Intel Integrated
Microsoft's DirectX 12 Enables Intel, AMD, Nvidia GPUs To Work Together
Is DirectX 12 Worth the Trouble?
Why DirectX 12 is a game-changer for PC enthusiasts
Is DirectX 12 Worth the Trouble?
Is DirectX 12 Worth the Trouble?
Is DirectX 12 Worth the Trouble?
How to Use Intel PresentMon for Benchmarking and Testing
de
por adulto (o preço varia de acordo com o tamanho do grupo)