Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone

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Descrição

The latest Call of Duty game required realistic oceans and breaking waves on the beaches of Normandy that could run at 60fps. Find out how Houdini Ocean Toolkit…
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Houdini HIVE at GDC 2018
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Articles and tutorials for 2D/3D Artists
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GDC 2018 Presentations
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
GDC 2018 : les conférences et présentations Houdini
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
America – In That Howling Infinite
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
America – In That Howling Infinite
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
US Army Military Intelligence History: A Sourcebook - Fort Huachuca
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Creating Real-Time Oceans for Call of Duty- WWII - Matt Vitalone - GDC 2018_哔哩哔哩_bilibili
Creating Real-Time Oceans for Call of Duty: WWII, Matt Vitalone
Matthew Vitalone
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