Cut the Rope 2 tested in-game purchases that dynamically changed
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ZeptoLab has been working with a startup called Gondola to test dynamic pricing in its Cut the Rope games, where the value of each in-game purchase is automatically tailored to the individual player. For six weeks, half of all Cut the Rope 2 players got the pr
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por adulto (o preço varia de acordo com o tamanho do grupo)