Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That is about ~40% year to year growth compared to

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Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users  worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That  is about ~40% year to year growth compared to
Forj Research, Harry Liu
Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users  worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That  is about ~40% year to year growth compared to
Harry Liu @ Forj on X: [BAYC IP Entering Roblox] Roblox currently has 70.2 million daily active users. It's an immersive RPG game, marking the debut of Ape IP on Roblox. We're
Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users  worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That  is about ~40% year to year growth compared to
Harry Liu @ Forj on X: We are starting with Crust Network. These projects are protocols with strong defi focus, each project has 30k+ audience. We are bridging both defi and metaverse
Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users  worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That  is about ~40% year to year growth compared to
Harry Liu @ Forj on X: 1/ This is an overview of seed round participants who have been supporting @yugalabs 's ecosystem development seed round, led by @animocabrands and @a16z. /
Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users  worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That  is about ~40% year to year growth compared to
Harry Liu @ Forj on X: We are starting with Crust Network. These projects are protocols with strong defi focus, each project has 30k+ audience. We are bridging both defi and metaverse
Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users  worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That  is about ~40% year to year growth compared to
Harry Liu @ Forj on X: 3. The game are accessible to the following NFT collections for FREE โ’ @MutantHounds โ’ @hibijibi_ โ’ @OthersideMeta โ’ @BoredApeYC @cryptopunksnfts @MeebitsNFTs โ’ @10KTFshop โ’ @TasteMakerz_XYZ
Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users  worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That  is about ~40% year to year growth compared to
Harry Liu @ Forj on X: [@MocaverseNFT x @Pixels_online Snapshot ๐ŸŽฎ] โ€ข 600k+ Hours Played โ€ข 26m+ Energy Spent โ€ข 30k+ Daily Active Users โ€ข 501+ Berry Earned Daily / X
Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users  worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That  is about ~40% year to year growth compared to
Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That is about ~40% year to year growth compared to 2020 ๐Ÿ“ˆ But. None of them offer true digital ownerships.
Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users  worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That  is about ~40% year to year growth compared to
Forj Research, Harry Liu
Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users  worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That  is about ~40% year to year growth compared to
Harry Liu @ Forj on X: 12/ The global anime market size was valued at $24.80B in 2021 and is expected to grow at a compound annual growth rate of 9.7% over
Harry Liu @ Forj on X: ๐ŸŒ Roblox: 202 million daily active users  worldwide. ๐ŸŒ Minecraft: 175 million monthly active users worldwide. That  is about ~40% year to year growth compared to
Harry Liu @ Forj on X: .@Jihoz_Axie's session on @pixels_online + the @Ronin_Network Effect ๐Ÿ‡ต๐Ÿ‡ญ 82k Filipinos ๐Ÿ‘พ 25k of all Pixels players ๐Ÿ“ˆ Network effect and mass adoption of Web3 gaming
de por adulto (o preรงo varia de acordo com o tamanho do grupo)