Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
Por um escritor misterioso
Descrição
The team at The Coalition haven’t stopped innovating since bringing Tier 1 VRS to Gears Tactics, and have brought Tier 2 VRS support to both Gears 5 and Gears Tactics. The team saw similarly large perf gains from VRS Tier 2 –
Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
Microsoft Game Stack VRS update (Series X, S) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half
Moving Gears to Tier 2 Variable Rate Shading - DirectX Developer Blog
Microsoft Game Stack VRS update (Series XS) - Doom Eternal, Gears 5 and UE5 - 33% boost to Nanite Performance - cut deferred lighting time in half - Gaming - XboxEra
Software VRS with Visibility Buffer Rendering – Filmic Worlds
Microsoft adding Variable Rate Shading to DirectX12 boosts Nvidia Turing dev support
Integrating VRS in The Riftbreaker - AMD GPUOpen
The revolutionary PC gaming tech developers are ignoring
Gears Tactics and Gears 5 now have full VRS Tier 2 support, big performance gains on PC and Xbox Series X, S
Integrating VRS in The Riftbreaker - AMD GPUOpen
Variable Rate Shading: first impressions – Wicked Engine
Advanced API Performance: Variable Rate Shading
de
por adulto (o preço varia de acordo com o tamanho do grupo)