Need help with having an action for single press and hold press on a single button - Blueprint - Epic Developer Community Forums
Por um escritor misterioso
Descrição
I’ve found a few partial answers to this online that seem to stop at “how to recognise an input that is being held”. What I haven’t figured out though is the title of this post. So my project is about the player manipulating events on a timeline. What I am trying to do is have it so if the player presses a button, say ‘F’ as a SINGLE PRESS it will play the timeline normally. If they HOLD that very same button down it will fast forward the timeline and stop doing so when they RELEASE the button
Enhanced Input in UE5 Epic Developer Community
Enhanced Input in UE5 Epic Developer Community
Call press and hold button via blueprint - UI - Epic Developer Community Forums
Why are the default selections like this? For the sake of QOL, please change them! : r/RocketLeague
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