Implement data persistence between scenes - Unity Learn

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Descrição

In this tutorial, you’ll learn how to use data persistence to preserve information across different scenes by taking a color that the user selects in the Menu scene and applying it to the transporter units in the Main scene. By the end of this tutorial, you will be able to: Ensure data is preserved throughout an application session by using the Unity DontDestroyOnLoad method Recognize when to use static classes, singletons, and static variables to implement data persistence Modify a GameObject with a script that contains the variables to be saved between Scenes
Implement data persistence between scenes - Unity Learn
Roblox for Unity Developers Documentation - Roblox Creator Hub
Implement data persistence between scenes - Unity Learn
Point & Click Game Development Unity & Playmaker: No Code!
Implement data persistence between scenes - Unity Learn
Unity - Manual: Scenes
Implement data persistence between scenes - Unity Learn
How to Save Data Between Scenes and Sessions in Unit - Data Persistence
Implement data persistence between scenes - Unity Learn
Persistence: Saving and Loading Data - Unity Learn
Implement data persistence between scenes - Unity Learn
Data persistence or how to save / load game data in Unity - Pav Creations
Implement data persistence between scenes - Unity Learn
AR Foundation Fundamentals with Unity (Part 1) –
Implement data persistence between scenes - Unity Learn
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Implement data persistence between scenes - Unity Learn
How to Handle Persistent Data for Custom Editor Tools in Unity, by Edward Rowe
Implement data persistence between scenes - Unity Learn
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