How 'God of War' Made Accessibility a Core Part of Its Game Design

Por um escritor misterioso

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For the 'Ragnarok' sequel, Santa Monica Studio incorporated regular feedback from disabled gamers, hosted public conversations on social media, and more.
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How 'God of War' Made Accessibility a Core Part of Its Game Design
How God of War Made Accessibility a Core Part of Its Game Design
How 'God of War' Made Accessibility a Core Part of Its Game Design
Every God of War game, ranked
de por adulto (o preço varia de acordo com o tamanho do grupo)